《创世战车》台风:如果我换了被动你还会爱我吗?
机翻(测试服内容看看就好)
kk2252641:没了定身,台风拿头打近战就剩爆炸范围撑着了 发布于 2020-07-15 16:05:56
ZHKV0NZHKVUJ:把台风那个失控被动给惩罚 发布于 2020-07-15 14:27:06
这名字醉了666:毛子终于看到近战车被悬台溜的苦了 发布于 2020-07-15 13:41:46
小宝llm0猛哥ol:这样,我觉得我的想法可以,台风每命中目标一次提升一层百分之十的穿透力,最多三层,一旦未命中,将从新开始计算,叠加了被动不开炮没有时间限制,未命中之后开始从新计算被动层数 发布于 2020-07-15 12:53:16
尋找彼得潘:如果改了,絕對不愛! 发布于 2020-07-15 12:46:06
中国派来的逗B:台风吃他家大米了吗? 发布于 2020-07-15 12:45:36
fff233233:反正玩不起台风 发布于 2020-07-15 12:39:16
名字非常美味吗:这不就是低配特斯拉??毛子是整不出新款被动了?再不济把旧猛犸被动套上也行啊 发布于 2020-07-15 12:37:06
战殇亡魂:预改的这个被动还不如给惩罚,给惩罚惩罚就可以活了 发布于 2020-07-15 12:25:36
borcha:我只关心什么时候把终结者音效换回来 发布于 2020-07-15 12:24:36
W天堂的颜色W:台风改被动了??进战车笑出了声终于不用失控撞墙了 发布于 2020-07-15 12:18:16
魔方封印:我怎么好像看出海啸要挨刀?蓄力时间减少但是不能一键卸载脉冲星了? 发布于 2020-07-15 12:14:16
老潘同志023:台风换特效后估计只有对炮和打装填武器有优势了 发布于 2020-07-15 12:14:16
:直接改成 尾翼稳定脱壳穿甲弹 命中敌方单位后将会一穿到底 但是只会对车头 弹药箱 爆炸物触发一次 如果该路径上没有任何车头 弹药箱 爆炸物 这没有伤害 发布于 2020-07-15 12:08:36
《byrwcsn》:Report post
Posted 25 minutes ago
Survivors!
We continue to keep you informed of planned changes to weapons that deal explosive damage. We carefully review your comments and suggestions, check them against in-game statistics, and make changes. Thank you for your active participation in the game's development!
We would like to remind you that announcements are being issued to keep you informed about the changes being tested. The tweaks themselves, up to the moment the update is released, may be changed before they are introduced into the game or not make it into the game at all.
Currently, cannons, like some other guns that deal explosive damage, are significantly outside of the overall balance of parts, and in many situations, they are the universal solution against any type of opponents and any guns.
Briefly about the innovations/changes, compared to the first announcement:
For balance reasons, only “Prosecutor 76mm” and “Executioner 88mm” will increase their power consumption. We plan to keep the energy consumption of the “Avenger” and “Judge” the same.
We would like to dispel doubts and explain in more detail how the updated mechanics of damage caused by explosive shells will work. Previously, all cannons (except for “Executioner” and “Prosecutor”) inflicted only explosive damage (shrapnel damage). Now the shells will inflict “gunshot” (when in contact with an enemy part) and “explosive” damage. To balance out the addition of a new type of damage, we will reduce explosive damage. Dealing “gunshot” damage when a projectile comes into contact with an enemy element has nothing to do with the unique features of the “Executioner” and “Prosecutor” on armour penetration.
We are currently working on and discussing different compensation options for those players who have more than 2 equally upgraded cannons that will change their power consumption.
It was decided to apply the updated mechanics to other explosive projectiles: course and homing missiles, as well as plasma guns. Automatic guns and grenade launchers will not be affected by the change.
It is planned to change the perks of cannons “BC-17 Tsunami” and “CC-18 Typhoon”.
In the case of “Tsunami”, the time for receiving the damage bonus will be significantly reduced, but the bonus itself will be reduced as well.
In the case of Typhoon, a new perk is planned to be tested that will increase the time to reload enemy weapons if the projectile hits the target.
The mass testing of these changes is scheduled for this Friday. Everyone is welcome! 发布于 2020-07-15 12:07:16
《byrwcsn》:明天有测试服视频 发布于 2020-07-15 12:06:06
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